Guzman Glud posted an update 3 weeks, 5 days ago
Together with allegations of plagiarism, poor blood between games programmers, comparisons to the outstanding Flappy Bird, and plenty of open-source tweaked variations, 2048 is undoubtedly the most contentious nerdy maths mystery in the marketplace in 2014. Forget about all this, and also the fact it is eerily similar to Threes! , which surfaced just prior to its launch, however, m’kay? You have to tip the hat Gabriele Cirulli: he may have a lasses’ name, however, the 19 year-old whiz was able to drum squillions of downloads (and likely even more clone tributes along with HTML players) because of his simple yet addictive take on tile-sliding puzzle fury.
For the uninitiated, 2048 is based around a really basic assumption: a grid containing three squares, where you slip overlapping tiles. Every time you slide a tile will continue in its intended way until it reaches the edge of the grid, or another tile. When you pair figures together, they will multiply — so bonding two"two" tiles will create a more"8", and so on so forth — till you finally make the magic amount of 2048. It supplies an interesting choice over how you process things, and even haphazardly flicking tiles all over the place can sometimes yield effects. This really is a classic casual title that can be dipped into for some quick delights, yet you may also set your mathematician’s hat (among the black scholarly ones, innit) and way the puzzle methodically with a view to maximising your score on your way into the four digits that are prized.
This 3DS conversion includes some attractive features.
2048 There are 3 distinct modes, allowing you to target for three distinct goal levels — 1024, 2048 and 4096. A pair of tutorial screens guides you to the"action", and can help if, like me, that looks like a Sudoku puzzle about the surface, rather than a lively and really somewhat thrilling puzzler.
The 3D perspective is aesthetically pleasing and functions well — this really is actually the epitome of low-gloss, efficient performance. Controls are well implemented, too, and you will find choices to use the camera or the analogue stick. The price point, and amount of space it occupies on your own SD card, are equally minimal. There are a whole lot of achievements to unlock, and an adequate sense of score assault, as your very best complete will be displayed on screen to spur you — although anybody with a basic knowledge of how 2048 works will understand that even when you have struck the mandatory amount, there is a maximum possible score.
VERDICT: 2048 is not particularly challenging, and does not need zen-like heights of endurance and skill to conquer it.
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